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I see myself in the uncomfortable position of having to ask for donations.

I share these jobs wich are freely created after months of hard work. Post a circuit has a huge job. Besides the months working track, terrain, textures, objects, walls, cameras, aiw, screenshots, loading screens, video sample, packaging, etc...

The result is just there for the free enjoyment of every one.

 

If it possible to you, you should consider donate.

 

Donations make this work possible.

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Reservoir GP v1.200
Released 5/2014    (last proyect)

Permanent urban & seaside track

5,979 km . 54 Cars Grid

Reservoir GP v1.20 Seaside & urban original track

 

1.-Reservoir GP    (5,979 km)
2.-Reservoir reverse SE   (5,979 km)


-Permanent track. 54 Vehicles Grid.
-Night illumination for night races.

Complex track designed for not begginers. Curves combined with heavy slopes. I think the perfect vehicle for this track is an RWD with middle powered engine. Any other kind of vehicle is also fun here, but with a RWD is an expert test.

Track history:
The track started at the bottom of a valley of a reservoir, and half track underwater tunnels. In the end I decided to leave the circuit at a cliff several meters above the sea, and also decided to put urban.

Alcazaba Speed Ring v1.61 
(Evolution of VIEJO ANILLO NORTE)
 
Released 3/2012

Permanent Touring track with 21,7 Km

 

This track has helped me to try many new things & methods, and that's why have long been time working it. With all layouts the track reached 40 km, with different sections to current. Most of them didn't like me so much, so I decided to leave (for now) a short but very elaborate layout. (Gp layout, 5,9 Km). But there is a small circuit 2 km of asphalt, which will be available soon. There are also dirt tracks, with about 8 or 9 km, arround the tarmac track. All these layouts will be released soon, and perhaps another layout long and fast,  trought forest. Rfe plugin too.

 

Permanent Touring track with 21 Km.

Content:   (V 1.61)

1.-Alcazaba SpeedRing    (21,71 km/13,49mi)
2.-Alcazaba S.R. Reverse (21,71 km/13,49mi)

 

Complicated & fast track, not for beginners. Many

elevation changes and curves in them. The

landscape has undergone many improvements.

The track runs through woods, cities and castles.

One of my most successful works. Added the

posibility of racing in reverse on v1.61.

 

This is one of my projects with greater acceptance

from players.


Alcazaba means fortified citadel in Spanish.

(arab legacy word)

I promised a 27Km layout with was almost done
but i decided i don't like. I won't release something i don't like. So i'm thinking right now what will do with this track. I'm thinking on redo the last part of the track. I'll think something.

Battlefield of Masters v1.200 
Released 10/2011

Old proyect of 21 Km Permanent touring track.

Is a long permanent track with 21,32 Km, with a very funny layout. I was working on this project more than a year. The original layout was about 27 Km, and you spend a long time during the lap, so i do a lot of fast tracks unions, and i reduced the distance to 21 Km. I decided release the main layout, (the faster layout).

New on version 1.200;_______________________

  • FPS big improve¡¡ (deleted more than 500hd treeS)

  • Aiw line improve¡

  • Fixed cameras.

  • I lightened the scenery, goes more fluid.

  • Addeds some little bumps to be more realistic.

  • The pits is now for 36 cars.



 

Download Links:

  • Ooops. i'm sorry.

 

There will be a link very soon..

Hills of Death v1.00 
Released 7/2011
 

Permanent Touring Track
5,9 Km

Permanent track of 5.9 km, with a super fun layout, steep slopes and a 1,5 Km finish straight. It was designed by placing the greatest dedication to create a course that was truly entertaining. The first curve is fantastic.

I have to say that is one of my projects with greater acceptance from players.

There are a aiw problem on pit lane, it will be fixed in next released version. Sorry about that.

La Haine 70's v5.00 
Released 12/2010 (last revision 7/13)

Permanent Touring track

4,929 Km

Download Haine 70's (2013 revision v5.00)

 

 

La HAINE 70s GP. v5.000 (2013 Summer Revision)

Full new reconstruction of the track, ambiented in late 70's and early 80's.
 

Contains:

1-La Haine 70's GP  (4,929 Km)

2-La Haine 70's GP Reverse (4,929 Km)

 

Retexturized, some curves changed, added more decoration, new realistic surface, etc...

The track have 2 ways, there are a normal and reverse sections.

The surface bumps affect differently depending on the mod chosen. On street car mods with soft suspension bumps can be very soft, but hardly suspension mods can be uncomfortable. Intermediate Mods give perfect results. I've tried
 

several and for example, DRM Revival, Historic GT & Touring, go well.(Remember the track is ambiented in those years...)

 

The surface revision add a touch of difficulty and realism to the path, which in this version is a bit narrower. Some parts of the layout has changed, increasing the lap distance to 4929 m. In this new version the idea was do a more difficult and realistic track.(This is why i make it narrow, bumpy and has those sharp kerbs.

 

I hardly recommend realfeel plugin, with a good configuration, or similar.

I hope you enjoy, and want to say thanks by the well aceptation of the track :)

 

The track is a little tribute to the masterly film from Mathieu Kassovitz.

El Viejo Anillo Norte del Indalo
(Evolution of INDALO GP)   Released 12/2011

Permanent tracks

8,805Km Cup Version

6,783 Km Short Version

El Viejo Anillo Norte;

The track have two layouts,

  • Short (6,783 Km)

  • Cup (8,805 Km).

 

This track is designed for old race cars, street cars, and everything, but preferably non high grip mods. This means it could be more funny if you at least play the circuit with powerfull cars but with low grip. The question is i consider that the high grip cars, specially low powered, could do the circuit less funny. This is cause with a modern F1, for example, you stay more than a minute with full throttle, but it's certainly very intense minute i think. But for example F1 71' mod is really good here, or Historic GT & Touring too. The question is that a good-working mod here, should make you brake on some zones on the high speed mountain zone.
I hope you enjoy as i do with the fast mountain section.
 


              The Short ride (6.783Km) have the old circuit pitlane instalations and support 22 cars.
The Cup version (8,805Km) take the lap arround all the circuit, and it's allowed on the modern installations, supporting 48 cars.

Indalo GP v2.030 
Released 11/2011

Permanent Touring track

4,420 Km Gp Track

1,542 Km Inside Junior Track

Permanent touring track.

 

Contains:

1. Indalo Gp Track (4,420 Km)

2. Inside small track (1,520 Km)

 

Track very wide and fast, combined with with slopes curves. Is oriented to mod cars and especially not having too much grip. But yes, large motors.

 

More info & photos at: http://rfactorcentral.com/detail.cfm?id=Indalo%20Circuit

Dust Hills Motorcomplex v2.000 
 
Released 01/2011
 

Permanent 21,7 Km GP track

My first project. I don't know why i share it .  Contains:

 

1. Dust Hills GP  (4,7 Km) (F1, GT's, ..)

2. Dust Hills V8 Se ries  (6,3 Km)  (V8's, DTM, ,...)

3. Dust Hills 4 Hours Special Event (7,5 Km)  (Street, ...)

4. Dust Hills 8 Hours Special Event (8,4 Km)  (WRC,..)

5. Dust Hills Karting (2,1 Km)

 

 

More info & fotos: http://rfactorcentral.com/detail.cfm?id=Dust%20Hills%20Motorcomplex

 

DESCRPTION:

Dust Hills Motorsport Complex is a fictional automotive complex with different tracks for different categories, which i began motivated by participate in several GT online events and it is my first serious project. It is made with the idea of hosting events online and it began as a single track for GT's (GP version) wich I added new sections. GP version lacked slow parts so I added the small circuit behind the goal (karting) with lots of links to do so easily variable, and the two forks he has. In version 1.0 was available only 3 variants, but on 2.0 the number of tracks is 5, making the circuit more practical, versatile and logical.

 

The new tracks are:

1-.GP (4.7km) to F1's, GT's and powerfull cars. No slow zones, is the original path. Has heavy braking zones, most downhill, which makes braking and encourages overtaking. Very fun to race.

2-.V8 Series (6.3Km) for V8, cars,... . It shares most of the GP track, but adds some slow areas and ranges.

3-4 Hours (7.5km) for street and rally cars, is the track that I personally like best. Is the original route that passes through the fork back out into the small circuit back without going through their areas and also slow the fork up.

4-. 8Hours , (8.4Km), small vehicle or light duty, they are manageable in a mousetrap. Add to travel 4Hours the slow section karting circuit. Quite a challenge when setting up the car for a variety of areas (slow and fast).

5-.Karting (2.1km) as karting track is quite long and perhaps a bit complex but certainly very funny.

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